top of page

Mentoring

Updated: Apr 11


This week we have finally met some mentors who came to hear about our projects and tell us what they think. We were very nervous for this, we new we were going to get some ccriticism but it turns we were really happy to hear what they said and to see their point of view. After this, we have summarized all the main point that the mentors said and what we decided to take to use in our product.


One of our main takeaways that really changed our previou perspective for our interactions is the focus on the emotion and intimacy, which we can create with touch. So, if we limit some of the feedback of the plant with the user touching the plant - than we "force intimacy" with the plant during the care of it, and that's how the user will get a negative\positive feedback on the plant's state.


Our main takeaways from the mentors:

- Focusing on one type of house plant (Hamdoria Naa/Zemia Cocos/Photospepromia Magnifolia)
- 3-4 key interactions
- Naming and first interaction
- Touch and positive feedback
- Touch and negative feedback
- Forgetting and reminding.
- Creating intimacy
- Intentional interactions - precise to create a relationship between a person and a plant
- Measurements - water/humidity measurement
- Creating a design guideline
- Reference to the Affordance of the plant itself
- A device that does not replace the person
- Don't let the plant die - so the user doesn't feel it's his fault

Our updated scenario:

In a simple journey of plant care, our user unboxes a new plant and a nifty device. The user gives and writes a name tag to the plant and attaches it to the device, triggering a fun celebration (lights, sound, movement = FTUE). 

During the week, the device measures the moisture of the plant. When the moisture reaches too low of a level, the plant alerts the user by signaling with lights and sound, showing the user that the plant has reached a point when it needs some care.The user comes to the plant, touches it and as feedback with lights and sound it shows the user that something is wrong - the user touches the soil and sees it's dry. (double feedback loop)The user waters the plant, the plant changes color when it has enough water so the user won’t overwater the plant. The plant shows that it is “satisfied” with lights and sounds.

Even if the user comes to check on the plant without the notification from the plant, the plant still reacts to the user's touch\watering.



7 views

Recent Posts

See All

Comentarios


bottom of page